The most prominent sound is the distorted diagetic sound heard by the main character in his flashbacks to the attack on his slum. Non-diagetic sound is introduced when the two boys begin running, the sound introduced is a drumming track, that could be seen to mirror the heartbeat of the boys or their footsteps as they run. This builds tension for the audience as we begin to not only see, but hear things from the perspective of the main character and from this point we are able to empathise with him.
All diagetic and non-diagetic sound fades away at once as we see the character returning to the gameshow. The only sound we hear at this point is the character's dialogue, this is important as it is the character explaining how he feels about what happened to him in the flashback, lack of any other sound draws attention to what he is saying and makes the audience focus on him.
The diagetic sound of the mob charging toward the slum is loud, chaotic and confusing although it is sometimes muffled, much like the sound of the audience cheering in the gameshow. The similarities between the sounds strongly contrast with the differences of the scenes they belong to.
I like your blog, verrrrry nice
ReplyDeleteWell done Annie, this is looking better and more professional and it has been 'fleshed out' a bit as well. Try not to keep posts in draft for too long but instead publish them straight away so that we can see progression and development over time. Also you can do very short simple posts sometimes which just reflect on a piece of media you have seen (a film, tv programme, music video, review) or something we have done in class as well as work set.
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